Insane Mortar Deck Strategy: Jump from Royal Arena to Legendary Arena


Deck strategies are what you need to perform very well and keep your trophies high. But the truth is, sometimes we are yet to find out which deck strategies perform well with our plying styles and card combinations. However, in Clash Royale, you need a little bit of skills to outrun your opponent from the battlefield. The deck I'm going to share today, will be very helpful for you to reach Legendary Arena if you can set this deck with your skills.

The insane mortar deck is built around defensive cards with the ranged troop Mortar which is the most hated card at this moment. Now lets take a look on what are the cards in this deck which is making this deck so awesome!

Here is the detailed description from the deck builder -
Arrows - Pretty self explanatory, kills low hp troops and if used correctly can often result in a positive trade for you. I always have arrows pre selected after I place mortar because about 60-70% of people try to counter the mortar with a minion horde.
Barbarians - Solid card. Decent against Giant pushes, absolutely mandatory right now seeing as hog/zap is so popular and Barbarians are such a great counter because they counter the whole combo. Zap is very ineffective vs barbs.
Mortar - That one don't need too much explaining, very powerful and almost broken card. The key is to always try to place it a couple of squares from the bridge so that it just hits the crown tower. This also allows your cannon to be in front of it in order to distract incoming troops. I have attached a picture of the combo in order to give you a better idea of how to place it
Spear Goblins - Just like skeletons, amazing cycle card and great distraction for prince, mini pekka etc. especially when used alongside with cannon. Also great at shredding hog rider when used defensively or doing a bit of chip damage to their crown tower when you have to cycle.
Elixir Collector - Amazing card which I always place as shown in the picture. In overtime, this card really allows you to cycle very quickly and place several mortars if needed or spam rockets a couple of times. An essential card. It also plays a key role when playing against mortar mirrors because it serves as a great distraction for their mortar.
Rocket - This card really separates the average mortar players from the very good players. If timed correctly it can equate to amazing value. Some examples of when to use is when opponent places elixir collector in the back of crown tower and you catch both collector and crown tower or when troop is just approaching crown tower and you catch both troop and tower. Also great against mortar mirrors because you can trade 6 elixir (rocket) for their 7 or more (mortar + cannon or other structure). Overpowered in overtime with elixir collector because you can afford to spam these boys. 
Minion Horde - Simply a solid card to use in your deck. Great at shredding big units such as giant/pekka. Sometimes opponent misuses arrows on your and goblins thus opening the opportunity for you to simply play minion horde at bridge and take their crown tower if they don't run zap/fireball. Sometimes opponents try to play a baby dragon against my mortar + cannon but I simply drop minion horde on top of the baby dragon and pretty much shred it within 2 seconds.
Cannon - Sickening value for 3 elixir. Great at defending your mortar from ground units when combined with skeletons and goblins. It's also great in mortar mirrors to simply trade cannon for mortar if your own cannon does not get distracted. 

This deck looks cool. If you are facing problem pushing from Royal Arena, then you should give this a try. 

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Gadget freak from birth | Strategy Gamer | Loves to hang with friends, specially who can make me forget to check my gadgets

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